Iconic Toys and Games of 2022: The IP Rights Covering Virtual Environments, First-Person Shooters and the Marvel Cinematic Universe

Iconic ToysAs each year dwindles to a close, IPWatchdog puts together a list of Iconic Toys and Games that have become wild commercial successes, thanks in large part to the patents, trademarks and copyrights protecting the commercial sale of those products. This year, we’re taking a more modern approach by looking at games and toys that are currently popular, rather than honoring those treasured gifts from Christmases past. From Roblox to Activision Blizzard to Crazy Aaron’s, this year’s list of iconic toys and games includes some of the most popular entertainment properties for children and adults. Taking a look at the IP rights underpinning many of those properties gives us an interesting perspective on recent developments in both technological improvements as well as new branding for famed superhero characters.

Roblox Online Gaming Platform and Virtual Environment System

Virtual environment company Roblox Corporation has had a very strong calendar year, recently reporting in earnings that the third quarter of 2022 saw 58.8 million daily active users who were logged into Roblox’s online platform for a total of 13.4 billion hours. Roblox has become a favorite among younger users who enjoy the variety of gaming experiences accessible through the online platform, but the platform is becoming capable of providing an array of immersive experiences expected to attract older consumers as well. Last November, Boston’s Museum of Science announced that it would be launching an educational planetarium module on Roblox designed to give students an experience as astronauts on a journey to Mars. Roblox is also booking events surrounding major media releases, such as the exclusive viewing of the new Sonic Prime series prior to its Netflix release on the official Sonic the Hedgehog environment within Roblox.

Roblox is a developer of technologies for populating virtual environments with three-dimensional (3D) objects, including the invention claimed by U.S. Patent No. 11514638, 3D Asset Generation From 2D Images. The ‘638 patent, issued to Roblox this November, claims a computer-implemented method of generating a 3D asset of an object using a trained machine learning model that uses a template 3D mesh based on a 2D image input. The resulting system enables the generation of 3D assets for virtual environments while reducing costs associated with traditional art and animation teams.

Social networking represents an important growth market for Roblox, and recent news reports indicate that the company is currently introducing new social tools for teenagers, including a contact importer and a friend recommendation system. The gaming system claimed by U.S. Patent No. 11465060, Parties From Chat, issued to Roblox this October, provides an interactive interface in which a first player can establish a chat session as chat leader and launch a game with other players invited to the chat session. The system is designed to reduce the need to send individual personal invitations to other players by automatically inserting users within an established chat session into a game selected by the chat leader.

The Marvel Cinematic Universe and Its Characters

2022 has been another great year for the Marvel Cinematic Universe (MCU). As of mid-December, the fall motion picture release Black Panther: Wakanda Forever was atop the box office charts for five straight weeks, becoming the second Marvel movie this year to pass $400 million in domestic ticket sales after Doctor Strange in the Multiverse of Madness. Wakanda Forever is the final film in Phase Four of the MCU, and new movie titles for Phases Five and Six are currently slated for release through 2026. The origins of the MCU have an interesting tie-in to the invention of the iconic Skip-It toy by Avi Arad, who took over the film division of Marvel Comics and developed the MCU production model involving in-house script production and direct negotiations with film directors and actors.

Marvel Characters, Inc. is the Marvel subsidiary holding the IP rights to many of the MCU’s most popular characters and film titles, including U.S. Trademark Serial No. 90779754, which covers the standard character mark “WAKANDA FOREVER.” The ‘754 trademark, which is currently under examination, covers the use of the recently released movie’s title on goods within International Class 30 for staple food products including bakery goods, cereal bars, beverage flavorings, mayonnaise and sweetened gelatin desserts. Other Marvel characters protected through registered trademarks include She-Hulk, and U.S. Trademark Serial No. 88589281, which is also still under examination, covers the use of that character’s name on goods within International Class 30 for scientific and electronic products, including downloadable ringtones, educational software and protective covers for tablet computers. Marvel’s trademark rights also cover the illustrative designs of character symbols, including U.S. Trademark Serial No. 90628941, which covers a stylized human skull with horn design that was introduced in late 2021 as the new symbol for the Marvel superhero The Punisher. The ‘941 trademark is currently published for opposition at the U.S. Patent and Trademark Office.

Garena Free Fire Battle Royale Mobile Game

While PUBG Battlegrounds and Fortnite may garner more attention from American gamers, the global audience for the multiplayer mobile battle royale game Garena Free Fire is pretty staggering. Annual state of mobile reports issued by app analytics firm App Annie showed that Free Fire was the most downloaded mobile game in both 2019 and 2020, beating other top titles like Among Us! and Subway Surfers. Data released by mobile app analytics firm Sensor Tower shows that, during the first quarter of 2021, Free Fire generated $100 million in revenue, outgrossing PUBG Battlegrounds and the mobile version of Call of Duty during that same period.

Singaporean game publisher Garena is a subsidiary of Sea Capital, whose Form F-1 registration statement filed at the U.S. Securities and Exchange Commission (SEC) prior to its October 2017 initial public offering indicated that, as of June 2017, Sea Capital owned 150 registered trademarks, had filed registration applications for another 92 trademarks, owned 13 registered copyrights and owned 59 registered domain names. Trademarks held by Garena include U.S. Trademark Registration No. 6422216, which covers the stylized “G” Garena uses in its branding, and U.S. Trademark Registration No. 6375063, which covers the stylized “Free Fire” game branding. Interestingly, Garena abandoned U.S. Trademark Serial No. 87785325, which covers the standard character mark “FREE FIRE – BATTLEGROUNDS” in several classes including electronic communications and gaming services. By contrast, Garena has kept alive its registration for U.S. Trademark Registration No. 3970273, which covers the standard character mark for “HEROES OF NEWERTH,” the title of an online multiplayer game previously published by Frostburn Studios that ceased online gameplay this June.

Crazy Aaron’s Thinking Putty

The long line of Thinking Putty play products developed and sold by toymaker Crazy Aaron’s is expected to be very popular this holiday season, popping up in lists of top toys for Christmas 2022. In the United Kingdom, 70,000 units of Crazy Aaron’s Thinking Putty were sold up to this November, just five months after DKB Toys & Distribution licensed Crazy Aaron’s to reintroduce the brand into the UK market. This September, news reports indicated that Crazy Aaron’s Thinking Putty would be available in Costco Wholesale stores, dramatically expanding its presence within the U.S. market.

Aaron Muderick, Founder and President of Crazy Aaron’s, has had a growing presence as an advocate for IP rights since testifying last November before the full Senate Judiciary Committee regarding problems with counterfeits on major e-commerce platforms like Amazon.com. Registered trademarks held by Crazy Aaron’s include U.S. Trademark Registration No. 6405272, which covers the standard character mark “PERMAPUTTY” for use on toy putty goods. Permaputty brand putties sold by Crazy Aaron’s use a glitter compound and an activator compound to create a putty that permanently bonds within 10 minutes of mixing. Crazy Aaron’s also holds U.S. Trademark Registration No. 6341596, which covers the “ANGRY PUTTY” brand of putties that increase in tension as someone works and twists the putty.

Activision Blizzard’s Call of Duty: Modern Warfare 2

Since releasing the first Call of Duty first person warzone shooting game in 2003, Activision Blizzard has profited wildly from what has developed to become one of the most successful video game franchises of all time. Earlier this month, news reports indicated that Call of Duty: Modern Warfare 2 became the top-selling video game title of 2022 just one month after having been released to consumers. The game franchise has grown so popular that Microsoft, which is pursuing a $69 billion acquisition of Activision Blizzard, recently offered to enter into a consent decree ensuring that Call of Duty would be licensed to gaming rivals to curry the Federal Trade Commission’s favor for the deal.

The growing value of the e-sports industry is reflected by the technology claimed by U.S. Patent No. 11446582, System and Method for Streaming Game Sessions to Third Party Gaming Consoles. Issued to Activision Publishing this September, the ‘582 patent claims a system for streaming a video game from a gaming console to a plurality of computing devices in a way designed to allow augmentation of live gaming sessions that allows for more robust in-game commentation by play-by-play broadcasters. Improved life-like movement by avatars within Call of Duty games is the subject of the technology claimed by U.S. Patent No. 11439904, Systems and Methods for Imparting Dynamic and Realistic Movement to Player-Controlled Avatars in Video Game. Issued to Activision Publishing this September, the ‘904 patent claims a method of determining an orientation of a virtual character’s first-person arms and object as the virtual character is being turned by a player during gameplay in such a way that imparts a non-linear and natural look to an avatar’s movement.

Activision Blizzard Call of Duty Modern Warfare

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Author: Trigem4


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