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John Rogitz

Managing Attorney

Rogitz & Associates

John M. Rogitz is a second-generation patent attorney that currently serves as Managing Attorney at Rogitz & Associates. He is also a member of the IPWatchdog Advisory Committee and an adjunct professor at Trinity Law School.

As Managing Attorney at Rogitz & Associates, John manages the firm’s day-to-day operations and many of the firm’s clients. He is a registered patent attorney specializing in patent preparation and prosecution in a range of technologies including artificial intelligence, autonomous vehicles, extended reality, video games, Internet of things (IoT), blockchain, fintech, rules-based software, computer hardware, medical devices, and other electrical and mechanical inventions. His clients range from startups and independent inventors to Fortune 500 companies. Before joining Rogitz & Associates, John was engaged in civil litigation at the Watkins Firm, a San Diego-based law firm.

John writes for IPWatchdog and has also been published by IP Today, IP Magazine, and others. In addition, John regularly speaks in public forums organized by the California Lawyers Association, IPWatchdog, the National Association of Patent Practitioners, and Licensing Executives Society. Prior to practicing law, John worked in industry as a web developer.

Recent Articles by John Rogitz

Cool AI Patents of the Month: Spotting Chatbots and Stopping Bullies

Welcome to the very first installment of Cool AI Patents of the Month. Each month, we’ll look at some of the more eye-catching and creative ways Artificial Intelligence (AI) is showing up in innovations that themselves wind up represented in patents or patent applications. The goal isn’t to get overly technical, but to highlight technology that’s genuinely cool and thought-provoking — the kind of inventions that make you say, “Wow, that’s clever.”

Squires’ Application of Section 101 in Ex parte Desjardins Bodes Well for AI Patents

In Ex parte Desjardins, the U.S. Patent and Trademark Office’s (USPTO’s) Appeals Review Panel (ARP) – which in this instance included Director John A. Squires, Acting Commissioner Valencia Martin Wallace, and Vice Chief Judge Michael W. Kim – considered a claim directed to training machine learning models. This decision has already been celebrated by many in the IP community for the positive impact it could have for patent applicants and patentees, and indeed this was a great way for Director Squires to make his presence known straight out of the gate.

From Duck Hunt to VR: A Brief History of Gun-Like Peripherals for Video Games (and Their Patents)

When Duck Hunt landed in living rooms in 1984, it brought with it one of gaming’s most iconic peripherals: the NES Zapper. But the magic behind aiming a plastic gun at a screen and hitting an 8-bit duck was more than a gimmick. It was the product of pioneering technology—the likes of which have led to a stream of patents for each new generation of game hardware.

How the USPTO Could Make a Permanent After-Final Consideration Program Work

As John Squires heads out of committee and toward full Senate confirmation to become the next Director of the U.S. Patent and Trademark Office (USPTO), there are a few things he could do at the outset to make an immediate impact. Top of the list would be re-instituting an after-final consideration program similar to the After-Final Consideration Pilot Program 2.0 that was eliminated by former Director Kathi Vidal. This would lower the cost of getting a patent when allowance is close.

Can You Patent Video Games? Many Times, the Answer is Yes

There’s always been a lot of confusion over whether you can patent video games. So, can you? The short answer is yes. In fact, there’s so much high tech that goes into modern video games that I couldn’t possibly fit it all into one article. I’ll still provide some examples in just a second, but first, let’s dispatch with what’s not patentable.

Past Events with John Rogitz