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William Cory Spence

is the founder in the IP law firm of SpencePC in Chicago, Illinois. Mr. Spence is a trial attorney with focus on patent, trade secret, unfair competition (including conspiracy, tortious interference, and related antitrust claims), breach of contract, trademark, and copyright litigation. He has litigated claims in both state and federal courts throughout the United States and counseled on post-grant patent proceedings in front of the US Patent and Trademark Office. Mr. Spence has extensive experience with a wide range of patent monetization strategies, including complex, international patent infringement litigation involving multiple parties and jurisdictions, most notably including Japan. He is a graduate of the University of Notre Dame where he received separate B.S. degrees in Chemical Engineering and Biophysics (“Physics in Medicine”). Mr. Spence also holds a J.D. from the University of Houston Law Center. Prior to forming SpencePC, Mr. Spence spent twelve years practicing law with Kirkland & Ellis LLP in Chicago, IL and Tokyo, Japan. Mr. Spence may be reached by email or by phone at 312-404-8882.

Recent Articles by William Cory Spence

FTC report recommendations largely legislative in scope in new patent assertion entity report

The Federal Trade Commission’s (FTC) recently released report on patent assertion entities (PAEs) includes a number of key findings made by the agency on the business model of such companies. The FTC identified two different business models employed by PAEs which differ in terms of litigation and licensing activity. Most of the FTC’s recommendations are legislative in scope but the report does include some advice for the country’s judicial system. For example, the report also includes a number of recommendations to deter what the FTC calls “nuisance litigation.”

FTC report on PAEs could have an outsized effect on U.S. patent reform debate

The information the FTC has been collecting regarding patent assertion entities is extensive. Along with standard corporate information, the FTC is making a survey of each patent in PAE portfolios going back to 2008 to investigate the date of patent acquisition, the patent’s maintenance fee status as well as the assertion history for all patents upon which the PAE has attempted to enforce its rights. Firms are also being asked to describe their business model, the methods used to organize their patent portfolios and the aggregate costs of patent acquisition and assertion. The FTC has sent information requests to 25 PAEs in order to build its evidence.

Automakers Lead Silicon Valley in Self-Driving Car Development

The patent landscape for self-driving vehicles is also quickly expanding. As of 2013, patent applications related to this technology hit 2,500 per year. That rate is expected to increase. A lot of attention has been paid to the entry of major tech firms, including Google, thanks in part to eyebrow-raising technologies like their patent for an adhesive material for a car’s hood that is designed to “catch” a pedestrian who is inadvertently struck by an autonomous vehicle. But tech companies should expect plenty of competition. Despite reports that Silicon Valley tech giants are entering the autonomous vehicle race and risk upsetting the traditional market, a study from Thomson Reuters Intellectual Property and Science indicates that long-time automakers have taken the lead in autonomous vehicle development in terms of patents and patent applications.

Oculus Rift Patents that change the Virtual Reality Landscape

Of the virtual reality options currently on the market, the Oculus Rift is arguably built upon one of the most technologically robust VR platforms. Capturing the movements of a person wearing the Oculus Rift headset is a sensor which tracks infrared LED constellations projected onto a user. Each Oculus Rift unit comes with the IR LED sensor, a mounting stand, and a cable to connect the sensor to a personal computer for processing resources. Users can also use an Oculus Rift remote or a compatible remote controller, such as an Xbox game controller, to input commands and interact with the virtual world.